tap-race
Tap Race
Tap faster than everyone else and be first across the finish line.
- PLAYERS
- 2–4
- ROUND
- < 20 sec
LOCAL-FIRST · 8 BUILT-IN GAMES · OPEN SOURCE
LAN Party Hub turns a Windows PC into the shared screen and authoritative game server. Friends scan a QR code on the same Wi-Fi—no accounts, cloud service, or internet connection required.
Public alpha. The portable Windows build is currently unsigned.
Scan once. Pick a name. Keep the same phone for every game.
FROM ZIP TO GAME NIGHT
The portable release carries the server, host screen, phone interface, and bundled games together.
Unzip the release and open LAN-Party-Hub.exe. The launcher starts the local server and opens the host screen.
Portable package · no developer toolsFriends open the local address on their phones, choose a name, and stay connected through the same Wi-Fi.
Phone browser · no app installThe host selects a game. Every phone automatically becomes the controller that round needs.
One room · eight built-in gamesTHE BUILT-IN LINEUP
Every bundled game ships in the repository and portable release. Player limits, hidden information, timers, and scoring are enforced by the local server.
08 / INCLUDEDtap-race
Tap faster than everyone else and be first across the finish line.
zeichnen-und-erraten
One player draws on a phone while everyone else races to name the word.
schaetzorama
Estimate, sort, and classify facts on a bright shared quiz board.
imposter
Give careful clues, read the room, and vote for the player without the secret word.
bullshit
Play face down, bluff freely, and challenge the most recent move.
roulette
Read a hidden chamber, use tactical items, and choose where the next risk lands.
liars-table
Play in secret, claim in public, and challenge at exactly the right moment.
auction-king
Combine private clues and instruments, then bid through five escalating rounds.
SERVER-AUTHORITATIVE BY DESIGN
LAN Party Hub separates rules, presentation, and player input so a refreshed phone or enthusiastic tap cannot decide an outcome by itself.
Owns rooms, timers, rules, private state, scores, reconnects, and round transitions.
→Shows the lobby, QR code, game board, results, and shared information for the room.
→Sends each player's actions and reveals only the private information that player may see.
This public website is an introduction, not a playable cloud demo. Actual games run from the Windows package on your local network.
Read the architecture notesCURRENT PUBLIC-ALPHA BOUNDARY
The project is usable now, but the remaining limits matter when deciding where and how to run it.
Everyone joins the Windows host over the same reachable local network.
Rooms and recovery data remain with the portable server; there is no hosted player profile.
SmartScreen and the firewall may ask for confirmation until release signing is available.
Real-device and real-party testing is still needed for pacing, balance, and mobile ergonomics.
SOURCE AND RELEASES
The platform, eight bundled games, tests, Windows packaging, attribution records, and architecture notes are developed in public under Apache-2.0.